raw black shadows, unfinished shapes without arm nor legs, aliasing... and very long calculations nevertheless, removing envy for retouch when the calculated result was obtained. In front of the difficulties to obtain a more realistic 3D modelling at this moment, we preferred to experiment our program. In this formal space, it was possible to make numerous transformations, for example modulations of shape, intersections, effects of texture. They produced images which surprised us, stimulating our interest.
Gallery 1981-1982: primitive 3D images