
The algorithm is similar to those of the "continuous series" made by hand. A virtual pixel is generated with a statistical repartition of color points. An algorithm produces the variation of the virtual pixels along the surface of a cube, and the result is applied on the real corresponding cube.
An almost pure "formal" color in a pole spreads towards the opposite pole, with a constant percentage on planes parallel to the plane of the equator, decreasing regularly of the North southward.
Other colors coil up the cube, in certain cases a color leaves the opposite pole and spreads in the same way northward
one program CUBE