

Let us note that as no system is perfect, there was a problem of the parts hidden by this type of acquisition: for example the bottom of the chin, the nostrils, the precision of ears, the impossibility to acquire hair, teeth. But the general effect for a face was nevertheless one of more realistic possible for this time.
For most objects, this circular method of acquisition was not very convenient. One solution was to develop a software able to integrate together several views and several textures in order to fill all the hidden parts. One of our students in post-graduate diploma has succeeded in obtaining such a reconstruction.(mémoire de DEA "Art et Technologie de l'Image", année 93-94, Reconstruction d'objets digitalisés au Cyberware, Fabien Godineau).